After the Player kills a mob for the first time, it’s entity will be absorbed.This modes allow you to walk amongst (some, not all) the hostile mobs in the game, if you are morphed as a hostile mob.ĮG: You’re a skeleton and you walk up to a zombie, which completely ignores you unless attacked. This is a config option that affects the “Hostile” Ability. Remember that you also get the weaknesses of the mobs, that is, if you turn into a Enderman, you can not enter the water. If turn a zombie pigman wins resistance lava. Once transformed, you get the mob capabilities, for example, if you turn a bat can fly.
It allows you to turn all the monsters you kill in Minecraft, this also goes for mods like Twilight Forest, mo creatures mod among others. (For example, the skeleton has an additional fire immunity which affects wither skeletons and sunburn which affects normal skeletons instead). To identify abilities, look in the Morph gui under the name of the morph, listed there are abilities that may be available to the mob.
The more mobs it kills, the harder it is to kill. Will hunt other mobs and acquire their morphs.It will avoid the Player until it is ready. Can morph into items, but it is only a one-time use.Morphs are limited and can eventually run out.A special mob and entity will spawn with the meteorite.May do block disruption instead of destruction.There will be a config option to disable meteorite griefing and is enabled by default.Only one meteorite should fall in the overworld.
There will be noticeable SFX so the Player does not miss it. A meteorite will randomly crash near a non-afk Player, leaving a trail of destruction.